Li-Lu Weinrich

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Li-Lu Weinrich

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Li-Lu Weinrich

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Hard Surface
Modeling

Hard Surface
Modeling

Hard Surface
Modeling

AIA

AIA is an enemy in a Game I worked on in my fifth and sixth

semester at university. In this Game AIA is a "toy" that appears

to have come to life, when in reality it is an AI send to kill you.

The Game

I

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

II

I

III

III

Design Inspiration

AIAs design should remind players of a hunter.

When first seeing the robot it's clear that

it's designed to kill. The long claws

and bizarr appearence signify

danger.

III

Hunter

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

I

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

II

I

III

III

Design Inspiration

AIAs design should remind players of a hunter.

When first seeing the robot it's clear that

it's designed to kill. The long claws

and bizarr appearence signify

danger.

III

Hunter

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

I

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

II

I

III

III

Design Inspiration

AIAs design should remind players of a hunter.

When first seeing the robot it's clear that

it's designed to kill. The long claws

and bizarr appearence signify

danger.

III

Hunter

My inspiration for AIA with her disproportionate

body (massive body with long and thin

limbs), were spiders.

Energy Storage

Tuhriai's Wheelchair

Tuhriai's
Wheelchair

Tuhriai's Wheelchair

Energy Storage

Tuhriai's Wheelchair

fUTURIstic
Design

This helmet is an asset for a game project called "Cytek". This

game plays in a distopian future where the atmosphere is toxic.

I tried to keep the design simple. I added the elements that

were needed to show the function of this object.

Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in.

Every cube holds a voice-log revealing more about what happened to the world.

These voice logs have to be placed in the door in chronological order to escape the lab.

Players can find thesecubes by following the hints given on IDs that can be found

in the room. These IDs belonged to the scientists who worked in this lab.

This helmet is an asset for a game project called "Cytek". This

game plays in a distopian future where the atmosphere is toxic.

I tried to keep the design simple. I added the elements that

were needed to show the function of this object.

Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in. Every cube holds a voice-log revealing more about what happened

to the world. These voice logs have to be placed in the door in chronological order to escape the lab. Players can find thesecubes by following the hints given

on IDs that can be found in the room. These IDs belonged to the scientists who worked in this lab.

Cytec is a VR Escape Room. These cubes are hidden in the labratory the player wakes up in. Every cube holds a voice-log revealing more

about what happened to the world. These voice logs have to be placed in the door in chronological order to escape the lab. Players can find

thesecubes by following the hints given on IDs that can be found in the room. These IDs belonged to the scientists who worked in this lab.

fUTURIstic
Design

Game Assets

I designed all the assets for the game in a similar futuristic

aesthetic to create a belieavable game world