Li-Lu Weinrich

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Li-Lu Weinrich

Home

Li-Lu Weinrich

Contact

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Environment
Design

Environment
Design

Game world

This is one environment from the game Demo AIA.exe

The Game

Function

In this storage hall the player can find documents

and items like batteries they need to survive and

beat the game

Function

In this storage hall the player can find documents

and items like batteries they need to survive and

beat the game

Aesthetic

I added volumetric fog for a more mysterious and

unsafe atmosphere. Since AIA.exe is a horror game

this aesthetic was the one that best supported

the Game experience

Space | Layout

In the game AIA can chase after you in this room.

The hall is intentionally designed like a labrynth with

narrow passages to intensefy the emotions felt by the

player when being chased by AIA

Space | Layout

In the game AIA can chase after you in this room.

The hall is intentionally designed like a labrynth with

narrow passages to intensefy the emotions felt by the

player when being chased by AIA

Hallway

I wanted the player to feel trapped - almost

claustrophobic. Like there is no escape.

Office

Browse dozens of professionally designed templates. Click, duplicate, customize.

Office

Browse dozens of professionally designed templates. Click, duplicate, customize.