Environment
Design
![](https://framerusercontent.com/images/yft7bAiIIQZHYTaw3dlyIPwXV8.png)
Environment
Design
Aesthetic
I added volumetric fog for a more mysterious and
unsafe atmosphere. Since AIA.exe is a horror game
this aesthetic was the one that best supported
the Game experience
Hallway
I wanted the player to feel trapped - almost
claustrophobic. Like there is no escape.